Source: the-memedaddy
Category Archives: Uncategorized
Source: hilarioushumorfromouterspace
jakegyllenhala: Everything I did, I did for the Rebellion. And every time I walked away from something I wanted to forget, I told myself it was for a cause that I believed in. A cause that was worth it. Without that, we’re lost. Everything we’ve done would have been for nothing. I couldn’t face myself …
jlassijlali: Another beautiful behind-the-scenes shot with Joonas Suotamo as Chewbacca with his baby!
jlassijlali: The Mandalorian! IG-88 Source: jlassijlali
bedbugsbiting: My therapist said “I have to show you something on my phone!” It was this:
ekjohnston: starwarsvillains: “That’s why I think [the Emperor’s laugh] is a real tease. I mean the new title, rise of the Skywalkers is wonderful and then from the past – maybe from hell, a laughter comes that sort of implies ‘yeah, right.’ “ – Ian McDiarmid Sometimes you’re all “Who was having the BEST time at …
cassandrapentayaaaaas: I don’t go here, but I’d surly transfer if Elmo was a regular.
stra-tek: 😭goodbye Source: discovernow
Speaking of Ubisoft and other very large multi-house development studios, how much independence do each of the studios have usually? And is there any real regularity between companies on this or is it all very individuated?
askagamedev: Overall, most big publishers take a pretty hands-off approach to the development process. Generally, the publishers are looking for a variety of offerings in broad strokes – an action-adventure, an RPG, a multiplayer shooter, etc. for their release schedule. Individual studios will pitch game concepts to the executives. Sometimes those game ideas come 100% …