Speaking of Ubisoft and other very large multi-house development studios, how much independence do each of the studios have usually? And is there any real regularity between companies on this or is it all very individuated?

askagamedev: Overall, most big publishers take a pretty hands-off approach to the development process. Generally, the publishers are looking for a variety of offerings in broad strokes – an action-adventure, an RPG, a multiplayer shooter, etc. for their release schedule. Individual studios will pitch game concepts to the executives. Sometimes those game ideas come 100% …

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