prokopetz: Reasons why Dungeons & Dragons is the miniature golf of tabletop RPGs: A connected series of set-piece challenges, each revolving around a particular gimmick Ideal group size is exactly four Caters both to players who like to carefully analyse all the angles and players who just want to hit things with sticks Long, narrow, …

wearemage: theschneeflocke96: prokopetz: Video game adaptations notwithstanding, most iterations of Dungeons & Dragons do not have a dedicated necromancer class; rather, to the extent that necromancers are permitted as player characters, they’re implemented as a specific build of some more general spellcasting class. The most traditional D&D necromancer is a cleric of a god whose …

prokopetz: prokopetz: rikmach: unseenphil: prokopetz: D&D adventure concept: it turns out that the Fairy Queen doesn’t actually do anything with the sparkles-in-your-eyes and memories-of-a-summer’s-day and other sundry intangibles and abstractions she’s been scamming mortals out of for the last few centuries. Whatever she had planned for them didn’t pan out, but she never ordered her …

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